What is Adobe Captivate?
Adobe Captivate is a rapid responsive electronic authoring tool that is used for creating e-Learning/m-Learning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in .swf and HTML5 formats. It can also convert Adobe Captivate generated .swf to .mp4 which can be uploaded to video hosting websites. For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images. It can also be used to create screencasts, and to convert Microsoft PowerPoint presentations to .swf and HTML5 formats.
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m-Learning, mLearning, or Mobile Learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices.” M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies. Using mobile tools for creating learning aids and materials becomes an important part of informal learning. M-learning is convenient in that it is accessible from virtually anywhere. Sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. This highly active process has proven to increase exam scores from the fiftieth to the seventieth percentile, and cut the dropout rate in technical fields by 22 percent. M-learning also brings strong portability by replacing books and notes with small devices, filled with tailored learning contents.
Adobe Captivate is a rapid responsive electronic authoring tool that is used for creating e-Learning/m-Learning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in .swf and HTML5 formats. It can also convert Adobe Captivate generated .swf to .mp4 which can be uploaded to video hosting websites. For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images. It can also be used to create screencasts, and to convert Microsoft PowerPoint presentations to .swf and HTML5 formats.
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m-Learning, mLearning, or Mobile Learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices.” M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies. Using mobile tools for creating learning aids and materials becomes an important part of informal learning. M-learning is convenient in that it is accessible from virtually anywhere. Sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. This highly active process has proven to increase exam scores from the fiftieth to the seventieth percentile, and cut the dropout rate in technical fields by 22 percent. M-learning also brings strong portability by replacing books and notes with small devices, filled with tailored learning contents.
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