Thursday, March 15, 2018

Best Bytes

        private static byte[] best = new byte[256]{
            0,  17,  34,  51,  68,  85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255, // 00, 11, ... FF.
            1,  18,  35,  52,  69,  86, 103, 120, 137, 154, 171, 188, 205, 222, 239, 240, // 01, 12, ... F0.
           15,  16,  33,  50,  67,  84, 101, 118, 135, 152, 169, 186, 203, 220, 237, 254, // 0F, 10, ... FE.
            2,  19,  36,  53,  70,  87, 104, 121, 138, 155, 172, 189, 206, 223, 224, 241, // 02, 13, ... F1.
           14,  31,  32,  49,  66,  83, 100, 117, 134, 151, 168, 185, 202, 219, 236, 253, // 0E, 1F, ... FD.
            3,  20,  37,  54,  71,  88, 105, 122, 139, 156, 173, 190, 207, 208, 225, 242, // 03, 14, ... F2.
           13,  30,  47,  48,  65,  82,  99, 116, 133, 150, 167, 184, 201, 218, 235, 252, // 0D, 1E, ... FC.
            4,  21,  38,  55,  72,  89, 106, 123, 140, 157, 174, 191, 192, 209, 226, 243, // 04, 15, ... F3.
           12,  29,  46,  63,  64,  81,  98, 115, 132, 149, 166, 183, 200, 217, 234, 251, // 0C, 1D, ... FB.
            5,  22,  39,  56,  73,  90, 107, 124, 141, 158, 175, 176, 193, 210, 227, 244, // 05, 16, ... F4.
           11,  28,  45,  62,  79,  80,  97, 114, 131, 148, 165, 182, 199, 216, 233, 250, // 0B, 1C, ... FA.
            6,  23,  40,  57,  74,  91, 108, 125, 142, 159, 160, 177, 194, 211, 228, 245, // 06, 17, ... F5.
           10,  27,  44,  61,  78,  95,  96, 113, 130, 147, 164, 181, 198, 215, 232, 249, // 0A, 1B, ... F9.
            7,  24,  41,  58,  75,  92, 109, 126, 143, 144, 161, 178, 195, 212, 229, 246, // 07, 18, ... F6.
            9,  26,  43,  60,  77,  94, 111, 112, 129, 146, 163, 180, 197, 214, 231, 248, // 09, 1A, ... F8.
            8,  25,  42,  59,  76,  93, 110, 127, 128, 145, 162, 179, 196, 213, 230, 247  // 08, 19, ... F7.
        };

Thursday, March 1, 2018

GRREF::English::succinct

succinct

Python is a succinct language. Fortunately for you, that means this book doesn’t have pages and pages of cryptic code. [Ref: Machine Learning with TensorFlow By: Nishant Shukla, Publisher: Manning Publications, Pub. Date: February 2, 2018]





Copyright ©2018, GRREF, All rights reserved.
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Sunday, February 25, 2018

GRREF::SAB Heli Division

SAB Heli Division
Goblin-Helicopter :: SAB Heli Division

The company is focused on designing and building radio-controlled helicopter, Blade/Tail blades for RC Helicopter.

About SAB Heli Division
SAB HELI DIVISION is a Division of SAB, a company with 20 years of experience in designing and manufacturing carbon fiber rotor blades in Italy. SAB has been achieved worldwide success with numerous championships from World Cup Championship to European Championship, and other USA titles. SAB HELI DIVISION is a result of years of planning and designing the most modern helicopters at highest quality, most aggressive and an uncompromised passion for perfect helicopters. Goblin helicopters from SAB HELI DIVISION blur the tradition boundaries of what is possible to break into a new dimension of this hobby. The Goblin helicopters are very unique in design, ultra fast but also extremely robust for modern extreme 3D pilots. [source: http://www.goblin-helicopter.com/shop/about_us.php]

 


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Sunday, October 22, 2017

Best Piece of Advice by Elon Musk

The single best piece of advice: Constantly think about how you could be doing things better and questioning yourself.

Elon Musk

Thursday, October 19, 2017

Physics' Neural Networks

https://m.phys.org/news/2017-10-physics-boosts-artificial-intelligence-methods.html

Thursday, September 28, 2017

State Transitions Mapped into Directed Multigraph

State Transitions Mapped into Directed Multigraph

From: State of Starting 
To: State of Closed

State Transitions Mapped into Directed Graph
State Transitions Mapped into Directed Graph


S : States {}     Fact 1: States form a Directed Multigraph.
state S1 Example
state S2 Fact 2: Each State is a Node.
Fact 3: Each Transition is a Directed Member.
state Sh
|S|= h



State Transitions Mapped into Directed Multigraph
State Transitions Mapped into Directed Multigraph



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Wednesday, September 27, 2017

Alpha Channel in Unity Game Engine

Alpha Channel in Unity Game Engine

Unity uses straight alpha blending. Hence, you need to expand the color layers. The alpha channel in Unity will be read from the first alpha channel in the Photoshop file (read more at source). 

Also see: Applying a Color to a Texture's Alpha Channel



***Rem)

For transparency, Unity can only support the alpha channel. Due to this, Unity provided an Action [AlphaUtility.zip as in the asset folder of this document, “2015 - SUMMARY-Unity3D-Part001.docx - Assets”] to be loaded into Photoshop. To understand this see Chapter 8 of http://www.digitaltutors.com/tutorial/603-Unity-Mobile-Game-Development-User-Interface-Design#overview.

Note: need to know masking to understand the last three lessons of http://www.digitaltutors.com/tutorial/603-Unity-Mobile-Game-Development-User-Interface-Design.
 


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