Amazon GameLift to support any C++ and C# game engine
Using GameLift, game developers can scale their multiplayer servers to support millions of players with low latency.
From now on, Amazon GameLift supports games build with any C++ or C# engine, 80.lv reported. This includes Amazon Lumberyard, Unreal Engine, Unity and custom developed engines.
Developers can use Amazon GameLift to scale their dedicated multiplayer servers in order to support millions of players. Amazon also announced new matchmaking functionalities for GameLift. To reach the lowest possible latency, the software selects automatically the closest available game server. Is such servers are not available, the service can automatically start “one, hundreds, or even thousands of game servers across AWS’s global regions.”
“The majority of leading game companies use AWS, and our customers have consistently asked us for an easier way to deploy, operate, and scale dedicated game servers for their multiplayer games,” said Chris Dury, Amazon GameLift’s General Manager. “We built Amazon GameLift to save developers time and money while delivering world-class experiences for their players. We are excited to now offer Amazon GameLift’s benefits to more game developers by adding support for any C++ and C# game engine.”
Game devs using the technology have only to pay for bandwith, storage and computing, wihtout monthly fees or upfront payments. For more informations, have a look at the official website [source: http://www.makinggames.biz].
Using GameLift, game developers can scale their multiplayer servers to support millions of players with low latency.
From now on, Amazon GameLift supports games build with any C++ or C# engine, 80.lv reported. This includes Amazon Lumberyard, Unreal Engine, Unity and custom developed engines.
Developers can use Amazon GameLift to scale their dedicated multiplayer servers in order to support millions of players. Amazon also announced new matchmaking functionalities for GameLift. To reach the lowest possible latency, the software selects automatically the closest available game server. Is such servers are not available, the service can automatically start “one, hundreds, or even thousands of game servers across AWS’s global regions.”
“The majority of leading game companies use AWS, and our customers have consistently asked us for an easier way to deploy, operate, and scale dedicated game servers for their multiplayer games,” said Chris Dury, Amazon GameLift’s General Manager. “We built Amazon GameLift to save developers time and money while delivering world-class experiences for their players. We are excited to now offer Amazon GameLift’s benefits to more game developers by adding support for any C++ and C# game engine.”
Game devs using the technology have only to pay for bandwith, storage and computing, wihtout monthly fees or upfront payments. For more informations, have a look at the official website [source: http://www.makinggames.biz].
Copyright ©2017, Software Developer, All rights reserved.
See Contents
No comments:
Post a Comment