Saturday, October 1, 2016

Circular Architecture - Game One

Steps for 
Circular Architecture - Game One



[CAGI-1] STEP 1 - Plan the idea Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-2] STEP 2 - Research and select the target market Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-3] STEP 3 - Choose the revenue model Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-4] STEP 4 - Define the game Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-5] STEP 5 - Define characters and backgrounds Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-6] STEP 6 - Specify features, scenes and fine details Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-7] STEP 7 - Create a Game Design Document (GDD) Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13

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Open
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[CAGI-8] STEP 8 - Game Setup in Game Engine Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Closed
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Fixed
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[CAGI-9] STEP 9 - Create a Level Scene Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Closed
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Fixed
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0
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[CAGI-10] STEP 10 - Set the Level's Camera and Light Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Closed
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Resolution:
Fixed
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0
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[CAGI-11] STEP 11 - Set Background and Its Texture and Scrolling (if applicable) Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Resolved
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Fixed
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[CAGI-12] STEP 12 - Set Player Object and Its Movement Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Resolved
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Resolution:
Fixed
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0
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[CAGI-13] STEP 13 - Develop Player Gun and Shooting Created: 29/Nov/13  Updated: 29/Nov/13  Due: 29/Nov/13  Resolved: 29/Nov/13

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Resolved
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None
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Resolution:
Fixed
Votes:
0
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None
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[CAGI-14] STEP 14 - Develop Enemy Object Created: 29/Nov/13  Updated: 01/Dec/13  Due: 29/Nov/13  Resolved: 01/Dec/13

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Resolved
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Resolution:
Fixed
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0
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[CAGI-15] STEP 15 - Develop Collision between Enemy and Player Bullet Created: 29/Nov/13  Updated: 01/Dec/13  Due: 29/Nov/13  Resolved: 01/Dec/13

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Closed
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None
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Resolution:
Fixed
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0
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[CAGI-16] STEP 16 - Develop Explosion Particle Effect and Sound for Collisions Created: 29/Nov/13  Updated: 01/Dec/13  Due: 30/Nov/13  Resolved: 01/Dec/13

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Closed
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None
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Resolution:
Fixed
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0
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None
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[CAGI-17] STEP 17 - Develop Enemy Gun and Shooting Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

Status:
Open
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None
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Resolution:
Unresolved
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0
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[CAGI-18] STEP 18 - Develop Player Collision with Enemy Bullet Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-19] STEP 19 - Develop Enemy Movement Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-20] STEP 20 - Power Up Object and Collision Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-21] STEP 21 - Power Up Sound and Multiple Guns/Bullets Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-22] STEP 22 - Power Up Functionality Created: 29/Nov/13  Updated: 29/Nov/13  Due: 30/Nov/13

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Open
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Unresolved
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0
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[CAGI-23] STEP 23 - Setup Remaining Lives and Its Counter Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-24] STEP 24 - Setup Invincibility Delay Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-25] STEP 25 - Develop Player Collision with Enemy Object Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-26] STEP 26 - Total Score Setup Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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Unresolved
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0
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[CAGI-27] STEP 27 - Individual Points Setup Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Unresolved
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0
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[CAGI-28] STEP 28 - Setup Game Over Condition Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Unresolved
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0
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[CAGI-29] STEP 29 - Game Menu Setup Created: 29/Nov/13  Updated: 29/Nov/13  Due: 01/Dec/13

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Open
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None
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Resolution:
Unresolved
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0
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[CAGI-30] STEP 30 - Enemy Spawning Setup Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

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Open
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None
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Major
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Resolution:
Unresolved
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0
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None
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[CAGI-31] STEP 31 - Setup Enemy Firing Frequency Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

Status:
Open
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None
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Type:
Task
Priority:
Major
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Resolution:
Unresolved
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0
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None
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[CAGI-32] STEP 32 - Setup Enemy Dropped Power Ups Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

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Open
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None
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Resolution:
Unresolved
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0
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None
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[CAGI-33] STEP 33 - Develop Gift Object One; e.g. Coin Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

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Open
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None
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Task
Priority:
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Resolution:
Unresolved
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0
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None
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[CAGI-34] STEP 34 - Develop Gift Shooter/Distributer Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

Status:
Open
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None
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Type:
Task
Priority:
Major
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Resolution:
Unresolved
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0
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None
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[CAGI-35] STEP 35 - Gift Spawning Setup Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

Status:
Open
Project:
Component/s:
None
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Type:
Task
Priority:
Major
Reporter:
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Resolution:
Unresolved
Votes:
0
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None
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[CAGI-36] STEP 36 - Setup Gift Frequency Created: 29/Nov/13  Updated: 29/Nov/13  Due: 02/Dec/13

Status:
Open
Project:
Component/s:
None
Affects Version/s:
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Type:
Task
Priority:
Major
Reporter:
Assignee:
Resolution:
Unresolved
Votes:
0
Labels:
None
Remaining Estimate:
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[CAGI-37] STEP 37 - Develop Gift Collection Created: 29/Nov/13  Updated: 29/Nov/13  Due: 03/Dec/13

Status:
Open
Project:
Component/s:
None
Affects Version/s:
Fix Version/s:

Type:
Task
Priority:
Major
Reporter:
Assignee:
Resolution:
Unresolved
Votes:
0
Labels:
None
Remaining Estimate:
Not Specified
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[CAGI-38] STEP 38 - Develop Gift Collection Impacts on Assets and Lives Created: 29/Nov/13  Updated: 29/Nov/13  Due: 03/Dec/13

Status:
Open
Project:
Component/s:
None
Affects Version/s:
Fix Version/s:

Type:
Task
Priority:
Major
Reporter:
Assignee:
Resolution:
Unresolved
Votes:
0
Labels:
None
Remaining Estimate:
Not Specified
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Original Estimate:
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[CAGI-39] STEP 39 - Develop Win Condition Created: 29/Nov/13  Updated: 29/Nov/13  Due: 04/Dec/13

Status:
Open
Project:
Component/s:
None
Affects Version/s:
Fix Version/s:

Type:
Task
Priority:
Major
Reporter:
Assignee:
Resolution:
Unresolved
Votes:
0
Labels:
None
Remaining Estimate:
Not Specified
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Original Estimate:
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[CAGI-40] STEP 40 - Bug Fix Created: 29/Nov/13  Updated: 29/Nov/13  Due: 05/Dec/13

Status:
Open
Project:
Component/s:
None
Affects Version/s:
Fix Version/s:

Type:
Task
Priority:
Major
Reporter:
Assignee:
Resolution:
Unresolved
Votes:
0
Labels:
None
Remaining Estimate:
Not Specified
Time Spent:
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Original Estimate:
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Generated at Sat Oct 01 20:58:25 PDT 2016 by     [Administrator] using JIRA 1000.383.2#100014-sha1:783d42561fdcfe98ce52c7c3d24c33d56126c5a5.

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