Discussion: Are Neural Networks Useful for Game AI? [Part 1]
Alex J. Champandard on November 13, 2007:
“Single- and multi-layer perceptrons trained using back-propagation have had the most practical success in games to date.”`
MarI/O - Machine Learning for Video Games
SethBling (Published on Jun 13, 2015):
MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World.
Source Code: http://pastebin.com/ZZmSNaHX
"NEAT" Paper: http://nn.cs.utexas.edu/downloads/papers/stanley.ec02.pdf
Some relevant Wikipedia links:
https://en.wikipedia.org/wiki/Neuroevolution
https://en.wikipedia.org/wiki/Evolutionary_algorithm
https://en.wikipedia.org/wiki/Artificial_neural_network
BizHawk Emulator: http://tasvideos.org/BizHawk.html
Alex J. Champandard on November 13, 2007:
“Single- and multi-layer perceptrons trained using back-propagation have had the most practical success in games to date.”`
MarI/O - Machine Learning for Video Games
SethBling (Published on Jun 13, 2015):
MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World.
Source Code: http://pastebin.com/ZZmSNaHX
"NEAT" Paper: http://nn.cs.utexas.edu/downloads/papers/stanley.ec02.pdf
Some relevant Wikipedia links:
https://en.wikipedia.org/wiki/Neuroevolution
https://en.wikipedia.org/wiki/Evolutionary_algorithm
https://en.wikipedia.org/wiki/Artificial_neural_network
BizHawk Emulator: http://tasvideos.org/BizHawk.html
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