| Plan Game Idea |
| Select the Target Market |
| Choose the Revenue/Business Model |
| Define the Game on Paper |
| Define Mini Games on Paper |
| Define Scatters Leading to each Mini Game on Paper |
| Create a Game Design Document |
| Define Wining Lines on Spinning Reels |
| Define Credit/Coins System |
| Define Awards for Wining Lines |
| Define Boosters for Awards |
| Define Levels |
| Define Limits for Bets for each Level |
| Define Awards for Winning in Mini Games |
| Define the System for Buying/Earning Credits/Coins |
| Define Collectibles |
| Define a Trading System for Converting Collectibles to Credits |
| Define Backgrounds and Images for Spinning Reels |
| Specify Features, Scenes and Details |
| Define Special Effects for Winning |
| Define Sounds for Background, Reeling, and Winning |
| Game Setup in Game Engine |
| Create a Level Scene |
| Set the Level's Camera and Light |
| Set Background and Its Texture for the Game |
| Create a Scene for each Mini Game |
| Set the Camera and Light for each Mini Game |
| Set Background and Its Texture for each Mini Game |
Monday, April 28, 2014
X STEPS FOR DEVELOPING A SLOT GAME
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