Plan Game Idea |
Select the Target Market |
Choose the Revenue/Business Model |
Define the Game on Paper |
Define Mini Games on Paper |
Define Scatters Leading to each Mini Game on Paper |
Create a Game Design Document |
Define Wining Lines on Spinning Reels |
Define Credit/Coins System |
Define Awards for Wining Lines |
Define Boosters for Awards |
Define Levels |
Define Limits for Bets for each Level |
Define Awards for Winning in Mini Games |
Define the System for Buying/Earning Credits/Coins |
Define Collectibles |
Define a Trading System for Converting Collectibles to Credits |
Define Backgrounds and Images for Spinning Reels |
Specify Features, Scenes and Details |
Define Special Effects for Winning |
Define Sounds for Background, Reeling, and Winning |
Game Setup in Game Engine |
Create a Level Scene |
Set the Level's Camera and Light |
Set Background and Its Texture for the Game |
Create a Scene for each Mini Game |
Set the Camera and Light for each Mini Game |
Set Background and Its Texture for each Mini Game |
Monday, April 28, 2014
X STEPS FOR DEVELOPING A SLOT GAME
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