Monday, April 28, 2014

X STEPS FOR DEVELOPING A SLOT GAME

Plan Game Idea
Select the Target Market
Choose the Revenue/Business Model
Define the Game on Paper
Define Mini Games on Paper
Define Scatters Leading to each Mini Game on Paper
Create a Game Design Document
Define Wining Lines on Spinning Reels
Define Credit/Coins System
Define Awards for Wining Lines
Define Boosters for Awards
Define Levels
Define Limits for Bets for each Level
Define Awards for Winning in Mini Games
Define the System for Buying/Earning Credits/Coins
Define Collectibles
Define a Trading System for Converting Collectibles to Credits
Define Backgrounds and Images for Spinning Reels
Specify Features, Scenes and Details
Define Special Effects for Winning
Define Sounds for Background, Reeling, and Winning
Game Setup in Game Engine
Create a Level Scene
Set the Level's Camera and Light
Set Background and Its Texture for the Game
Create a Scene for each Mini Game
Set the Camera and Light for each Mini Game
Set Background and Its Texture for each Mini Game
[continued ...]