| STEP 1 - Plan Game Idea |
| STEP 2 - Select the Target Market |
| STEP 3 - Choose the Revenue/Business Model |
| STEP 4 - Define the Game on Paper |
| STEP 5 - Define Characters and Backgrounds |
| STEP 6 - Specify Features, Scenes and Details |
| STEP 7 - Create a Game Design Document |
| STEP 8 - Game Setup in Game Engine |
| STEP 9 - Create a Level Scene |
| STEP 10 - Set the Level's Camera and Light |
| STEP 11 - Set Background and Its Texture and Scrolling (if applicable) |
| STEP 12 - Set Player Object and Its Movement |
| STEP 13 - Develop Player Gun and Shooting |
| STEP 14 - Develop Enemy Object |
| STEP 15 - Develop Collision between Enemy and Player Bullet |
| STEP 16 - Develop Explosion Particle Effect and Sound for Collisions |
| STEP 17 - Develop Enemy Gun and Shooting |
| STEP 18 - Develop Player Collision with Enemy Bullet |
| STEP 19 - Develop Enemy Movement |
| STEP 20 - Power Up Object and Collision |
| STEP 21 - Power Up Sound and Multiple Guns/Bullets |
| STEP 22 - Power Up Functionality |
| STEP 23 - Setup Remaining Lives and Its Counter |
| STEP 24 - Setup Invincibility Delay |
| STEP 25 - Develop Player Collision with Enemy Object |
| STEP 26 - Total Score Setup |
| STEP 27 - Individual Points Setup |
| STEP 28 - Setup Game Over Condition |
| STEP 29 - Game Menu Setup |
| STEP 30 - Enemy Spawning Setup |
| STEP 31 - Setup Enemy Firing Frequency |
| STEP 32 - Setup Enemy Dropped Power Ups |
| STEP 33 - Develop Gift Object One; e.g. Coin |
| STEP 34 - Develop Gift Shooter/Distributer |
| STEP 35 - Gift Spawning Setup |
| STEP 36 - Setup Gift Frequency |
| STEP 37 - Develop Gift Collection |
| STEP 38 - Develop Gift Collection Impacts on Assets and Lives |
| STEP 39 - Develop Win Condition |
| STEP 40 - Bug Fix |
Friday, November 29, 2013
40 STEPS FOR DEVELOPING A SHOOTER GAME
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