STEP 1 - Plan Game Idea |
STEP 2 - Select the Target Market |
STEP 3 - Choose the Revenue/Business Model |
STEP 4 - Define the Game on Paper |
STEP 5 - Define Characters and Backgrounds |
STEP 6 - Specify Features, Scenes and Details |
STEP 7 - Create a Game Design Document |
STEP 8 - Game Setup in Game Engine |
STEP 9 - Create a Level Scene |
STEP 10 - Set the Level's Camera and Light |
STEP 11 - Set Background and Its Texture and Scrolling (if applicable) |
STEP 12 - Set Player Object and Its Movement |
STEP 13 - Develop Player Gun and Shooting |
STEP 14 - Develop Enemy Object |
STEP 15 - Develop Collision between Enemy and Player Bullet |
STEP 16 - Develop Explosion Particle Effect and Sound for Collisions |
STEP 17 - Develop Enemy Gun and Shooting |
STEP 18 - Develop Player Collision with Enemy Bullet |
STEP 19 - Develop Enemy Movement |
STEP 20 - Power Up Object and Collision |
STEP 21 - Power Up Sound and Multiple Guns/Bullets |
STEP 22 - Power Up Functionality |
STEP 23 - Setup Remaining Lives and Its Counter |
STEP 24 - Setup Invincibility Delay |
STEP 25 - Develop Player Collision with Enemy Object |
STEP 26 - Total Score Setup |
STEP 27 - Individual Points Setup |
STEP 28 - Setup Game Over Condition |
STEP 29 - Game Menu Setup |
STEP 30 - Enemy Spawning Setup |
STEP 31 - Setup Enemy Firing Frequency |
STEP 32 - Setup Enemy Dropped Power Ups |
STEP 33 - Develop Gift Object One; e.g. Coin |
STEP 34 - Develop Gift Shooter/Distributer |
STEP 35 - Gift Spawning Setup |
STEP 36 - Setup Gift Frequency |
STEP 37 - Develop Gift Collection |
STEP 38 - Develop Gift Collection Impacts on Assets and Lives |
STEP 39 - Develop Win Condition |
STEP 40 - Bug Fix |
Friday, November 29, 2013
40 STEPS FOR DEVELOPING A SHOOTER GAME
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